Sounds for rFactor Volvomod (You can help)

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scurrient
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Post by scurrient » 16 May 2006 03:54 am

ok, did the webpage anyway

http://www.musineer.co.uk/volvo340dl.html

Only five sounds. They should all loop well.

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jtbo
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Post by jtbo » 16 May 2006 04:02 am

Chris_C wrote:Right Jani... I'm blaming you now if I fail the last few weeks of my degree... I just bought rFactor. Tis good, I've got the trackIR running happily with it, although I'm not properly going to play it until June the 1st! So, reckon the 300 will be ready for me to test drive by then :P
I try hard to get it done to that point but no promises, there is lot, I mean LOT to do to get it work with that ZR car :P

@scuirrent Thanks from mail, I replied to you :)
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MJ
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Post by MJ » 16 May 2006 11:49 am

I've finaly bought r factor too, and good first impressions. Oh, and Chris, thanks for the GTR tip. I've been using the elise and finally did a good qualifying lap and won a race. :)
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Chris_C
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Post by Chris_C » 16 May 2006 02:31 pm

:D Great stuff... It's scary how accurately GTR models things, I havn't looked into rFactor yet, but I know GTR models brake disc and pad temps, and varies there usefulness accordingly. Forgot to make Nick try to drive GTR with the TrackIR when he was round earlier, doh!
'89(G) 340 GLE B172k
'03 S60 D5 SE, '91 (J) MX5, 1954 Cyclemaster
Ex:
'89(F) 340 GL F7R (ex B172k) - Fake -> SBKV 300 Runner Up 08, 12; '91(H) 340 GL B14.4E - Kar; '88(F) 360 GLT B200E - Jet -> BKV 300 Runner Up 09; '89(G) 360 GLT B200E - Beast

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jtbo
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Post by jtbo » 16 May 2006 06:43 pm

Heh, well GTR was actually done with older version of rFactor engine so rFactor has even more things.

However simulation of dynamics is somewhat more or less wrong depending from situation, for example rollig car results really odd behaviour, also there is this problem as this really does not simulate things just looks values from tables and interpolates them a bit.

It is pretty ok, but there is better sims, however those are not possible to mod so I need to stick with this :P

There is btw quite lot to adjust with rFactor, for example if you have Logitech driving force pro (DFP) wheel it may feel bit odd, ie steering is ok only for very narrow area at center, but there is tweaks to it so you can get good force feedback trought whole range of motion.

I attach here to forcefeedback section of my controller.ini file, you can edit this with notepad and this file is located in rfactorInstallDir\userdata\YourUsername\

Just remember to make copy of file before editing so you can easily copy settings back.

Copy and paste this over same lines in file and save, that should do the trick.

Code: Select all

[ Force Feedback ]
FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="0.73793" // Strength of Force Feedback effects.  Range 0.0 to 1.0.
FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.60000" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="0.80000" // Steering force output "sensitivity".  Range 0.0 to infinity.  0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9.  How much weight is given to tire grip when calculating steering force.
FFB steer force grip factor="0.15000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4).  How much of a factor the front wheel grip is on the steering weight.
FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force
FFB steer update thresh="0.01500" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.
FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction.  Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for steering friction.  Range: 0 - 1.0
FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper.  Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for steering damper.  Range: 0 - 1.0
FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency.  Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.35000" // How strong the rumble strip rumble is.  Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are.  Suggested Range: -2.0 to 2.0. 
Also by searchig from RSC forums with 'controller.ini' you will find lot of information, but I think there is quite lot of it so takes time.
http://forum.rscnet.org/forumdisplay.php?f=798

Enginetemp, oiltemp, engine wear, clutch wear, there is quite lot of things that has certain value that will be used, for example engine has lifetime that is not precise and also revs and temp affect how long it will last, so for engines without rpm limiter this is bad news, you can over revvit and destroy it too while doing so.

But it really is lot of work to get all these parameters adjusted to realistic level so takes time :)
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Chris_C
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Post by Chris_C » 16 May 2006 09:20 pm

Hehe, great stuff. I still don't have a wheel, I have an analogue pad, but the wheel will come when pennies allow! definately recommend the trackir though, I thought it was a gimmic, and as such had to see if I could get one ;) Tis a really really useful thing, lets you see entrances apexs and exits to corners just like you would normally! I havn't got it working as well in rFactor as I have in GTR, GTR was amazing out the box, but I need to sort the acceleration in rFactor!
'89(G) 340 GLE B172k
'03 S60 D5 SE, '91 (J) MX5, 1954 Cyclemaster
Ex:
'89(F) 340 GL F7R (ex B172k) - Fake -> SBKV 300 Runner Up 08, 12; '91(H) 340 GL B14.4E - Kar; '88(F) 360 GLT B200E - Jet -> BKV 300 Runner Up 09; '89(G) 360 GLT B200E - Beast

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Post by Nick C » 16 May 2006 11:31 pm

I thought you had 5,000 words to write by the end of this week Chris??? ;)

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Chris_C
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Post by Chris_C » 16 May 2006 11:55 pm

Midday Thursday :(
'89(G) 340 GLE B172k
'03 S60 D5 SE, '91 (J) MX5, 1954 Cyclemaster
Ex:
'89(F) 340 GL F7R (ex B172k) - Fake -> SBKV 300 Runner Up 08, 12; '91(H) 340 GL B14.4E - Kar; '88(F) 360 GLT B200E - Jet -> BKV 300 Runner Up 09; '89(G) 360 GLT B200E - Beast

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