MJ wrote:
Looks good there.
How did we leave it with regards to the model, was I going to modify it to reduce the poly count and texture it? You seem to have done some suff. I've got some time now, so let me know what you want me to do.
I'd be happy to have a look at the Max file you have now and tweek the model a bit. It wasn't really made for a game.
Oh and Chris, I'd like to do a hatchback version sometime, you'll have to put up with a saloon for a while

Good news
It would be great if you could check few things, I did write them here below:
There is only few things that would need attention, I think polycount with mesh smooth off is ok for game, but there is some areas where model would need some refining for game use.
Door edges and front wings edge seem to be most problematic area, I think those need to be single surface with main body to get smooth look.
Here is few grabs where you can see those odd shadows that those areas are creating.
http://www.janiervast.com/rfactor/Mods/ ... AB_252.JPG
http://www.janiervast.com/rfactor/Mods/ ... AB_252.JPG
I'm not 100% sure, but I think that it is needed to connect some surfaces together to make doors look better? I think that is biggest job needed to done now
In game there is several parts where from car is build, carbody is of course biggest part, but there is own parts for bumpers, lights, mirrors, tires, brakediscs, windows, steering wheel, bonnet(hood), +ton of other small things.
Everything is then textured with special gmotor materials and there is hundreds of parameters so I'm often quite lost and usually I end up looking mirror instead of glass or something like that, anyway getting better slowly.
I have learned some modelling, also unwrap mapping, photoshopping, some audio editing etc. stuff already with this project, very educating stuff
I made also little video, try to ignore that mirror and interior looks as those are work to be done

Sound is also very first test, I took some recording from my car and tried to learn how to edit that to sound good, well it is not too good yet, imo.
19MB
http://www.janiervast.com/rfactor/index ... o_xvid.avi
Engine was B19E Turbo, bit tuned version, starting from pits and accelerating to track at Spa. Dials are better ingame, too bad that can't put up full size video, would be too big
Here is pic of dials ingame:
http://www.janiervast.com/rfactor/Mods/ ... AB_260.JPG
When I get naming changes completed I'm thinking of giving chance to test this Alpha version if someone has this rFactor already. But I really need to make those naming changes first as currently it conflicts with one car that comes with game. That is something like 300 lines need to be changed so may take some time
Now I need bit of sleep again, these days with modding are coming quite long
