Blueprints?

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volvosneverdie
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Re: Blueprints?

Post by volvosneverdie » 16 Jan 2010 10:28 pm

MJ wrote:Hey y'all! :)

It's been far too long since I was last here - work seems to take up all my time now the student days are over ;)

Good to see another 3D modeler here, I'll keep an eye on the progress. :)

Here's a quick render of my model

Image

nice leos. 8)
Image

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griffo20022
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Re: Blueprints?

Post by griffo20022 » 16 Jan 2010 11:14 pm

^^ That looks AWSOME! If you need any Beta testers, let me know 8)
'90 340 1.4 Vince!
'94 BMW 325i Saloon

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Chris_C
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Re: Blueprints?

Post by Chris_C » 17 Jan 2010 12:13 am

Good to see you MJ!

Driven the 300 lately :lol: :lol: :lol:
'89(G) 340 GLE B172k
'03 S60 D5 SE, '91 (J) MX5, 1954 Cyclemaster
Ex:
'89(F) 340 GL F7R (ex B172k) - Fake -> SBKV 300 Runner Up 08, 12; '91(H) 340 GL B14.4E - Kar; '88(F) 360 GLT B200E - Jet -> BKV 300 Runner Up 09; '89(G) 360 GLT B200E - Beast

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Speedy88
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Re: Blueprints?

Post by Speedy88 » 18 Jan 2010 11:49 pm

Bah, ran out of time. I'll be making this better at a little later stage for the game but this is what I handed in:

Image

Image
'88 340 Williams (Sold)
'85 360 GLS - Drift project (Sold)
'77 Colt Sigma
'96 940 Drift project

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jtbo
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Re: Blueprints?

Post by jtbo » 19 Jan 2010 03:09 am

It is very good already :D

There is 12 parts detachable in game, when car crashes you can get rid of 12 parts total, no more. Wheels are also counted to these parts.

So wheels are 4
Bumbers +2 = 6
Front grill +1 = 7
Bonnet +1 = 8
Engine +1 = 9
Mirrors +2 = 11
Last one I can't remember, maybe it was exhaust or boot lid? It is so long since I did toy with it, must do something about it.

Anyway those parts that are designed to be removable are needed to be separate objects, this is needed for getting realistic damage, if doors too are separate then one can make them be open at car selection screen, but that is bit of nonsense I think.

Problem with detaching parts to separate objects results mapping needed to be redone, I don't know if there is way to avoid this?

Also game itself needs materials to be in certain type so for example if mapping is done, material set and I put it into game, I need to make material and mapping again. I think it is possible to send material library over, but that I can do only if MJ permits it as it contains his materials. It is also possible that if you get rFactor devkit and make materials according to those instructions, then you can do mapping yourself.

I can do mapping too, but I'm sloppy person with under 1 second attention time span, results may vary, test product to not visible location before applying :mrgreen:

Oh yes, one problem too, I think my max goes only to version 9 or was it 7?, don't know if it is possible to open new version file, I doubt it a bit, mesh itself of course is easy to transfer with .3ds format.
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Speedy88
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Re: Blueprints?

Post by Speedy88 » 19 Jan 2010 01:35 pm

It'd be easy to send the max file over if you want to do materials. I can detach objects pretty easily but I'll have to give them some depth which will just take me a few hours to get right.
'88 340 Williams (Sold)
'85 360 GLS - Drift project (Sold)
'77 Colt Sigma
'96 940 Drift project

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jtbo
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Re: Blueprints?

Post by jtbo » 31 Jan 2010 10:32 pm

I had little time to use for rFactor mod, so I did manage to get few problems sorted out and also managed to put MJ's updates to model in rFactor, still needs some tweaking here and there.

Power failures are just making things annoying, as there are loads of them, I think it has been close to 100 in a month now, so also today damn thing happened middle of busy adjusting. I do have UPS but it is not gigantic, saves immediate data loss of course, but it is not much more.

I try to get something up when we get power back, currently gprs+laptop only and this is tad slow...
Volvo 360GL -88 -under restoration-
Volvo 343DL vario -81 -running- Image
Volvo 240 Diesel -83 -undecided-
Citroen ZX Dturbo -97 -daily- ImageImage

Jakkal360GLT
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Re: Blueprints?

Post by Jakkal360GLT » 16 Apr 2025 12:07 am

Sorry for the necro, but did you ever finish this project?

I want to do a 3d print of a 360 and paint it. But I don't want to go out and either 3d scan or model mine as I don't have the time nor patience for that haha.

I've gone trawling through rfactor central on Wayback machine since that site died, but I can't download anything since you need to be signed in. :/

Thanks!
@Jakkal360GLT
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